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The Passage of Mirage -
Illusory Virtual Objects
Featuring works by Jim Campbell, Vuk Cosic, John Gerrard, W.
Bradford Paley, Eric Paulos, Wolfgang Staehle, Thomson & Craighead,
and Carlo Zanni
September 14 - October
16
Opening reception: Tues, September 14, 6-8 PM
Artist Talk: Thurs., September 30, 7 - 9 PM
Symposium: " Negotiating Realities: New Media Art and the Post-Object"
Sun, Oct. 10, 4-9 PM, Tishman Auditorium, New School University
Exhibition and symposium organized by agent.netart
(joint public programs by Intelligent Agent and the Netart Initiative
of the Parsons School of Design)
Curators and symposium co-ordinators:
Christiane Paul (Director, Intelligent Agent; Adjunct
Curator of New Media Arts, Whitney Museum)
Zhang Ga (Director, Netart Initiative; Professor,
MFA Design and Technology program, Parsons School of Design)
The exhibition and symposium are made possible by funding from THE
ROCKEFELLER FOUNDATION
The exhibition The Passage of
Mirage explores concepts surrounding
the "virtual object" and the issues of representation that
have been raised by it. While the coalition of virtual and object seems
contradictory at first glance, it dialectically illuminates the complex
relationships between the virtual and the real that unfold in new media
art. In classical optical theories of the 18th century, the word "virtual" was
used to describe the reflected image of an object. Today's digital
image does not require a physical object to represent a physical reality;
rather than reproducing reality, it encodes data and therefore alludes
to an expanded concept of objecthood.
New media art both connects to and expands the dematerialization of
the art object
that occurred in earlier art movements. The new media
object is a process in
flux that is potentially interactive, dynamic, participatory and customizable
and often oscillates between its inherent ephemeral nature and its material components
or people’s desire to objectify it.
The Passage of Mirage features nine projects that address these issues
by portraying the virtual object as a process, a data structure (or
carrier thereof), or as
an encoded reality. The artworks expand notions of the traditional art object,
sometimes quite specifically with regard to more established art forms such as
photography, film, or painting.
The works of Jim Campbell and Thomson & Craighead, for example, offer different
approaches to processing the medium of film. Campbell's Illuminated Average #1
creates an average of all the
frames of Htchock's Psycho and collapses the film
into one single image; by contrast, the artist's Night Light visualizes Psycho's
sound level and the brightness of the image throughout the film. Thomson & Craighead's
Short Films about Flying is an edition of unique cinematic works that were generated
in real-from existing data found on the World Wide Web: each "movie" (replete
with opening titles and end credits) combines a video feed from Logan Airport
in Boston with randomly loaded net radio sourced from elsewhere in the world.
John Gerrard's Watchful Portrait and Carlo Zanni's Altarboy both transform a
portrait into a "living" process that is networked or responds to haptic
sensation; and Wolfgang Staehle's and Vuk Cosic's works present a "live" version
of a photograph or painting. In very different ways,
the idea of the object as
data carrier unfolds both in W. Bradford Paley's Code Profiles and Eric Paulos'
Limelight, a sculptural object that doubles as automated threat detection and
indication system.
While still informed by the aesthetics of more traditional media, the artworks
in the exhibition are media objects that are process-oriented, reactive, or open
to (real-time) data processing and intervention.
______________________________________________________________________
The
Passage of Mirage — Illusory
Virtual Objects
Exhibition Projects
______________________________________________________________________
Jim Campbell
Accumulating Psycho, 2004
DVD
Night Light, 1995/1998
Custom electronics, light bulbs, glass
www.jimcampbell.tv
Jim Campbell's Accumulating Psycho and Night Light each represent a
different view of the Alfred Hitchcock classic Psycho. Accumulating
Psycho continually
collapses the frames of the entire 1 hour, 50 minutes film (while the sound remains
intact). By contrast, Night Light (from Campbell's Memory Series) visualizes
two different aspects or "memories" of Psycho: the film's sound level
and the brightness of the image throughout the film. The two memories are synchronized
and used to change the brightness of two light bulbs.
Loud scenes are bright
on the left-hand bulb and dark scenes are dark on the right-hand bulb.
This way, an electronic record of the collective memory of the film is used to
transform an every-day object mounted on the wall. Night Light points to the "hidden" quality
of memories, which have to be transformed in order to be represented.
______________________________________________________________________
John Gerrard, Watchful Portrait (Caroline), 2004
Medium : 3D model, gaming engine, software
Equipment : PC x 2, LCD screen x 2, custom corian plastic housing, tracking device
Collaborators : Erwin Reitboeck, Werner Poetzelberger, Robert Praxmarer, Ars
Electronica Futurelab.
This work was realised with the support of the 2004 Siemens Artist in
Residence Project at the Ars Electronica Futurelab,
Austria.
www.johngerrard.net/watchful
The work consists of two virtual portraits that are tracking the position of
the sun and the moon at all times. The precise scientific information as to the
movement of these elements is constantly monitored live and the portraits are
designed to follow these co-ordinates with their eyes at all times. The portrait
(Caroline) opens her eyes at dawn and tracks the sun. At dusk she closes her
eyes. At this point, the opposite portrait opens her eyes and tracks the moon
all night. The diptych is shown on a shelf with the public being able to turn
each panel on a central pivot point. The virtual portrait, however, remains static,
allowing the public to look around and behind it, evenually leaving the screens
in any way desired.
______________________________________________________________________
Carlo Zanni,
Oriana, 2004
Sculpture, aluminum case with LCD screen
www.zanni.org
The Oriana sculpture (part of Carlo Zanni's series Altarboy) consists
of a customized, portable aluminum case. The bottom shell sheet of
the case contains a little
transparent glass box with fresh rose petals, pointing to the ephemeral nature
of the object. The sheet itself is also covered by fresh rose petals. Embedded
in the top shell is a 17" LCD screen showing a portrait of writer and journalist
Oriana Fallaci. The pupils of her eyes consist of images gathered through live
search engine queries; the images returned by the query are resized as 1x1 pixels
and linked to a thumbnail of the same image (images are being refreshed every
90 seconds). Users remotely interact with the piece and launch the images in
the pupils at the website
www.oriana.us. The right pupil of the portrait is filled
with images that users gather through queries at the webiste. The left pupil
of the portrait is filled with images that are the result of a query for the
words "Cu Chi" on the Google search engine. The Cu Chi tunnels were
one of the most famous battlegrounds of the Vietnam War and are one of the country's
prime tourist attractions today. Fallaci wrote about the Vietnam war, most notably
in her Vietnam journal Nothing, and So Be It .Oriana constructs a physical object
and portrait as a "living process" that contains a multitude of other
possible portraits and takes its shape through the choices of users in a real-time
networked process.
______________________________________________________________________
Thompson & Craighead, Short Films about Flying, 2003
Installation /
projection
www.thomson-craighead.net/docs/sfaff.html
/www.templatecinema.com
(beta)
Short Films about Flying is a networked installation and open edition
of unique cinematic works which were generated in real-time from existing
data found on
the World Wide Web. Each "movie" (replete with opening titles and end
credits) combines a video feed from Logan Airport in Boston with randomly loaded
net radio sourced from elsewhere in the world. As this relatively good quality
video stream was taken from an existing commercial website where its visitors
are able to remotely control the camera, each "movie" is "shot" and "paced" by
its own (albeit unsuspecting) camera person. Additionally, text grabbed from
a variety of on-line message boards is periodically inserted, appearing
like
cinematic inter-titles when viewed in combination with all the other components.
The result is a coherent yet evocative combination of elements that produce an
endlessly mutating edition of low-tech mini-movies that the artists call Template
Cinema.
Courtesy of Mobile Home, London
______________________________________________________________________
Wolfgang Staehle, Fernsehturm (TV Tower),2004
Live webcam feed, flat panel screen, dimensions variable
Fernsehturm continues Wolfgang Staehle's exploration of the aesthetic implications
of the "live" image. The screen displays a live feed of a view monitoring
the TV tower in Berlin -- a painting in motion. Fernsehturm suggests a constantly
evolving photographic image that becomes a continuous record of minute changes
in light and every aspect of the environment. It is a highly
ephemeral, time-based
document that cannot and won’t ever be repeated (except as an archived
version). Encountering this type of image on the wall of a gallery or museum,
constitutes a radical change of context that poses essential questions about
representation and the nature of the art object itself. Does the "live" image
supersede previous art forms such as photography? What role do the aesthetics
of processing and mediation play in our perception of an artwork?
______________________________________________________________________
Vuk Cosic, History of Art for the Intelligence Community (Cezanne), 2002
Networked software, projection
www.ljudmila.org/~vuk/intelligence/cezanne
History of Art for the Intelligence
Community is a front-end / client for Carnivore, a project by the Radical
Software Group (RSG) that mimics
the FBI's net surveillance
software of the same name. The Carnivore project consists of the packet-sniffing
software created by RSG that monitors network traffic on a local area network;
and the clients that numerous artists have created to visualize the data exchange
on the network. In History of Art for the Intelligence Community, Cosic displays
the Web-usage data of the network via well-known masterpieces by Cezanne, Van
Gogh, and others. Paul Cezanne's Still Life with Plate of Cherries (1885-87)
appears as a digital reproduction of the original painting, except for the fact
that the numbers of cherries and peaches on the plates in the painting are constantly
changing. Cherries indicate the number of incoming mails on the network, and
peaches the number of
outgoing mails. The project seeks to encourage "old
media"-oriented audiences to consider the aesthetic possibilities of networked
digital media.
______________________________________________________________________
W. Bradford Paley, Code Profiles, 2002
Touchscreen; software commissioned by the Whitney Museum of American Art
http://artport.whitney.org/commissions/codedoc/Paley/CodeProfiles_800x600.html
Code Profiles is a software that
displays its underlying code and comments on itself. The code reads
in its own source and displays it in a tiny font. As users move their
finger over the touch screen, each line of the code becomes legible.
The software moves three points in "code space": the white
line traces the code in the order it was written by the artist; the
amber line traces the code word by word as someone might read it; the
green line shows a sample of how the computer reads the code. The code
lines themselves gradually get brighter as they execute more. In a self-reflexive
way, Code Profiles unveils a "virtual object" as the algorithms
constructing this very object.
______________________________________________________________________
Eric Paulos & Chris Myers, Limelight, 2003
www.eiu.org/experiments/limelight
Limelight is a sculptural object designed to provide the user with an
awareness of the current condition of actual threats that should be
of concern. It is an automated, electronic, personal, tactical, threat
detection and indication system that identifies, monitors, and interprets
the numerous local and global indicators that might signal a threat.
Limelight is designed to provide the necessary balance of local measurements
and global monitoring to provide an accurate awareness of threats. However,
the privilege of obtaining this information and easing the mind of the
user is not without its price: the relinquishing of privacy and personal
biometric data as well as the profiling of the individual's usage patterns,
location, and activities. Standing at around 40 cm and weighing less
than 4 kg, Limelight has a variety of local sensing equipment onboard
that samples the local environment thousands of times every second.
The measurements are carefully compared to "normal parameters"
as well as globally changing indicators to watch for any sign signaling
a potential threat. The rules used to determine a current threat are
also in flux, constantly being updated and reconfigured via the wireless
remote network connection to Limelight from the EIU server.